Wednesday, December 14, 2011

Vista - Silent Scope

Responsability: Environment Artist and Modeler
I was one of two artist tasked with envisioning and creating Sci-Fi buildings for Vista scene in Silent Scope.
We conceptualized and built dozens of buildings in this process utilizing an Atlas texture map for optimization purposes.  The buildings I created are down below in viewed out of 3D Max.










Stock Exchange - Silent Scope

Resonsibility: Environment Lead

I worked with designers to establish game play space and arted up everything in this level.  I made an initial pass on the lighting but that was tweaked up by another artist due to time frame, however i made all final passes on everything.  Images of base models below, however there is alot more to add.